Publications 2024


  1. Pais, P.; Gonçalves, D.; Gerling, K.; Romão, T.; Guerreiro, T.; Rodrigues, A. (2024). Promoting Family Play through Asymmetric Game Design. Proceedings of the ACM on Human-Computer Interaction, 8 (CSCW1), 1–24. doi:10.1145/3637392
  2. Zargham, N.; Friehs, M. A.; Tonini, L.; Alexandrovsky, D.; Ruthven, E. G.; Nacke, L. E.; Malaka, R. (2024). Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs. International Journal of Human–Computer Interaction, 1–21. doi:10.1080/10447318.2024.2338666
  3. Solmaz, S.; Gerling, K.; Kester, L.; Van Gerven, T. (2024). Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. Virtual Reality, 28 (2). doi:10.1007/s10055-024-00985-2Full textFull text of the publication as PDF document

Publications 2023


  1. Zargham, N.; Alexandrovsky, D.; Mildner, T.; Porzel, R.; Malaka, R. (2023). "Let’s Face It": Investigating User Preferences for Virtual Humanoid Home Assistants. HAI ’23: Proceedings of the 11th International Conference on Human-Agent Interaction, Göteborg, 4th-7th December 2023, 246 – 256, Association for Computing Machinery (ACM). doi:10.1145/3623809.3623821
  2. McDonnell, E. J.; Mack, K. A.; Gerling, K.; Spiel, K.; Bennett, C. L.; Brewer, R. N.; Williams, R. M.; Tigwell, G. W. (2023). Tackling the Lack of a Practical Guide in Disability-Centered Research. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3615650
  3. Ravers, D.; Gerling, K.; Naaris, M.; Konings, M. J.; Verslype, S.; Monbaliu, E.; Hallez, H. (2023). Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3614475
  4. Vivacqua, A. S.; Kumar, N.; Bidwell, N. J.; Awori, K.; Gerling, K.; Jain, D.; Kun, A. L.; Yamashita, N. (2023). Realizing Values in Hybrid Environments: A SIGCHI Perspective✱. CSCW ’23 Companion: Companion Publication of the 2023 Conference on Computer-Supported Cooperative Work and Social Computing, (CSCW ’23 Companion), Minneapolis, 14th-18th October 2023, 405 – 407, Association for Computing Machinery (ACM). doi:10.1145/3584931.3608437
  5. Dechant, M. J.; Birk, M. V.; Gerling, K. (2023). Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 225 – 227, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616048
  6. Haider, A.; Wallner, G.; Gerling, K.; Vanden Abeele, V. (2023). Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 56 – 62, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616076
  7. Haider, A.; Gao, Q.; Gerling, K.; Vanden Abeele, V. (2023). GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 161 – 167, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616093
  8. Bikas, I.; Pfau, J.; Muender, T.; Alexandrovsky, D.; Malaka, R. (2023). Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 36–42, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616073
  9. Gonçalves, D.; Pais, P.; Gerling, K.; Guerreiro, T.; Rodrigues, A. (2023). Social gaming: A systematic review. Computers in Human Behavior, 147, Art.-Nr.: 107851. doi:10.1016/j.chb.2023.107851Full textFull text of the publication as PDF document
  10. Tang, K.; Gerling, K.; Lijnen, M.; Geets, M.; Geurts, L.; Aufheimer, M.; Muyldermans, J. (2023). 3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App. Proceedings of Mensch und Computer 2023, Rapperswil, Switzerland, 3-6 September 2023, 186 – 196, Association for Computing Machinery (ACM). doi:10.1145/3603555.3603557
  11. Bezabih, A.; Gerling, K.; Abebe, W.; Vanden Abeele, V. (2023). Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580756
  12. Aufheimer, M.; Gerling, K.; Graham, T. C. N.; Naaris, M.; Konings, M. J.; Monbaliu, E.; Hallez, H.; Ortibus, E. (2023). An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3544548.3581171
  13. Tang, K.; Gerling, K.; Vanden Abeele, V.; Geurts, L.; Aufheimer, M. (2023). Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–13, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580751
  14. Birk, M. V.; Van Der Hof, S.; Hodent, C.; Gerling, K.; Van Rooij, A. J. (2023). Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 331, Association for Computing Machinery (ACM). doi:10.1145/3544549.3573801
  15. Ansah, A. A.; Vivacqua, A. S.; Zhong, S.; Boll, S.; Constantinides, M.; Verma, H.; El Ali, A.; Lushnikova, A.; Alavi, H.; Rintel, S.; Kun, A. L.; Shaer, O.; Cox, A. L.; Gerling, K.; Muller, M.; Rusnak, V.; Machado, L. S.; Kosch, T.; Chiwork Collective; Sigchi Executive Committee. (2023). Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 517, Association for Computing Machinery (ACM). doi:10.1145/3544549.3583181
  16. Schrepp, M.; Kollmorgen, J.; Meiners, A.-L.; Hinderks, A.; Winter, D.; Santoso, H. B.; Thomaschewski, J. (2023). On the Importance of UX Quality Aspects for Different Product Categories. International Journal of Interactive Multimedia and Artificial Intelligence, 8 (2), 232–246. doi:10.9781/ijimai.2023.03.001
  17. Bonfert, M.; Reinschluessel, A. V.; Putze, S.; Lai , Y.; Alexandrovsky, D.; Malaka , R.; Döring, T. (2023). Seeing the faces is so important—Experiences from online team meetings on commercial virtual reality platforms. Frontiers in Virtual Reality, 3, Art.-Nr.: 945791. doi:10.3389/frvir.2022.945791Full textFull text of the publication as PDF document
  18. Gerling, K.; Vinel, A.; Müller, K.; Nierling, L.; Stiefelhagen, R.; Karmann, C.; Lang, D.; Asfour, T. (2023). Technology-Centric Real-World Labs: Challenges and Opportunities for a New Mode of Participatory Research From the Perspective of Computer Science. 10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen, Gesellschaft für Informatik (GI). doi:10.18420/muc2023-mci-ws02-431
  19. Meiners, A.-L.; Hinderks, A.; Thomaschewski, J. (2023). Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations. Computer-Human Interaction Research and Applications, Part I. Ed.: H.P. da Silva, 143–162, Springer Nature Switzerland. doi:10.1007/978-3-031-49425-3_9
  20. Meiners, A.-L.; Schrepp, M.; Hinderks, A.; Thomaschewski, J. (2023). A Benchmark for the UEQ+ Framework: Construction of a Simple Tool to Quickly Interpret UEQ+ KPIs. International Journal of Interactive Multimedia and Artificial Intelligence. doi:10.9781/ijimai.2023.05.003
  21. Eidloth, L.; Meiners, A.-L.; Thomaschewski, J.; Hinderks, A. (2023). Pragmatic versus Hedonic: Determining the Dominant Quality in User Experience for Professional and Leisure Collaboration Tools. Proceedings of the 19th International Conference on Web Information Systems and Technologies - WEBIST, 391–398, SciTePress. doi:10.5220/0012205700003584Full textFull text of the publication as PDF document
  22. Alsheail, M.; Alexandrovsky, D.; Gerling, K. (2023). Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children’s Exit From Play. arxiv. doi:10.48550/arXiv.2303.15400
  23. Gollasch, D.; Branig, M.; Gerling, K.; Gulliksen, J.; Metatla, O.; Spiel, K.; Weber, G. (2023). Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. Human-Computer Interaction – INTERACT 2023 – 19th IFIP TC13 International Conference, York, UK, 28th August – 1st September, 2023. Ed.: J. Abdelnour Nocera, 621 – 626, Springer Nature Switzerland. doi:10.1007/978-3-031-42293-5_83