Publications 2024


  1. Burtscher, S.; Gerling, K. (2024). Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape. Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 14 S., Association for Computing Machinery (ACM). doi:10.1145/3663384.3663386Full textFull text of the publication as PDF document
  2. Kao, D.; Ballou, N.; Gerling, K.; Breitsohl, H.; Deterding, S. (2024). How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed.: F. Floyd Mueller, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3613904.3642656Full textFull text of the publication as PDF document
  3. Pais, P.; Gonçalves, D.; Reis, D.; Godinho, J. C. N.; Morais, J. F.; Piçarra, M.; Trindade, P.; Alexandrovsky, D.; Gerling, K.; Guerreiro, J.; Rodrigues, A. (2024). A Living Framework for Understanding Cooperative Games. CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed.: F. Floyd Müller, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3613904.3641953Full textFull text of the publication as PDF document
  4. Pais, P.; Gonçalves, D.; Gerling, K.; Romão, T.; Guerreiro, T.; Rodrigues, A. (2024). Promoting Family Play through Asymmetric Game Design. Proceedings of the ACM on Human-Computer Interaction, 8 (CSCW1), 1–24. doi:10.1145/3637392Full textFull text of the publication as PDF document
  5. Gerling, K.; Depoortere, A.; Wauters, J.; Spiel, K.; Alexandrovsky, D.; Danckaerts, M.; Baeyens, D.; Van der Oord, S. (2024). Representation of Invisible Disability: Exploring the Lived Experience of Teenagers With ADHD to Inform Game Design. ACM transactions on computer human interaction. Full textFull text of the publication as PDF document
  6. Wolf, M.; Alexandrovsky, D.; Gerling, K.; Alsheail, M.; Opp, M. S. (2024). "Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. 23rd ACM Interaction Design and Children Conference (IDC 2024), Delft, Netherlands, June 17–20, 2024. doi:10.1145/3628516.3661162Full textFull text of the publication as PDF document
  7. Gerling, K.; Rauschenberger, M.; Tannert, B.; Weber, G. (2024). The Next Decade in Accessibility Research. i-com. doi:10.1515/icom-2024-0015Full textFull text of the publication as PDF document
  8. Zargham, N.; Friehs, M. A.; Tonini, L.; Alexandrovsky, D.; Ruthven, E. G.; Nacke, L. E.; Malaka, R. (2024). Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs. International Journal of Human–Computer Interaction, 1–21. doi:10.1080/10447318.2024.2338666
  9. Solmaz, S.; Gerling, K.; Kester, L.; Van Gerven, T. (2024). Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. Virtual Reality, 28 (2). doi:10.1007/s10055-024-00985-2Full textFull text of the publication as PDF document

Publications 2023


  1. Zargham, N.; Alexandrovsky, D.; Mildner, T.; Porzel, R.; Malaka, R. (2023). "Let’s Face It": Investigating User Preferences for Virtual Humanoid Home Assistants. HAI ’23: Proceedings of the 11th International Conference on Human-Agent Interaction, Göteborg, 4th-7th December 2023, 246 – 256, Association for Computing Machinery (ACM). doi:10.1145/3623809.3623821
  2. McDonnell, E. J.; Mack, K. A.; Gerling, K.; Spiel, K.; Bennett, C. L.; Brewer, R. N.; Williams, R. M.; Tigwell, G. W. (2023). Tackling the Lack of a Practical Guide in Disability-Centered Research. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3615650
  3. Ravers, D.; Gerling, K.; Naaris, M.; Konings, M. J.; Verslype, S.; Monbaliu, E.; Hallez, H. (2023). Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3614475
  4. Vivacqua, A. S.; Kumar, N.; Bidwell, N. J.; Awori, K.; Gerling, K.; Jain, D.; Kun, A. L.; Yamashita, N. (2023). Realizing Values in Hybrid Environments: A SIGCHI Perspective✱. CSCW ’23 Companion: Companion Publication of the 2023 Conference on Computer-Supported Cooperative Work and Social Computing, (CSCW ’23 Companion), Minneapolis, 14th-18th October 2023, 405 – 407, Association for Computing Machinery (ACM). doi:10.1145/3584931.3608437
  5. Dechant, M. J.; Birk, M. V.; Gerling, K. (2023). Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 225 – 227, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616048
  6. Haider, A.; Wallner, G.; Gerling, K.; Vanden Abeele, V. (2023). Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 56 – 62, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616076
  7. Haider, A.; Gao, Q.; Gerling, K.; Vanden Abeele, V. (2023). GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 161 – 167, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616093
  8. Bikas, I.; Pfau, J.; Muender, T.; Alexandrovsky, D.; Malaka, R. (2023). Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 36–42, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616073
  9. Gonçalves, D.; Pais, P.; Gerling, K.; Guerreiro, T.; Rodrigues, A. (2023). Social gaming: A systematic review. Computers in Human Behavior, 147, Art.-Nr.: 107851. doi:10.1016/j.chb.2023.107851Full textFull text of the publication as PDF document
  10. Tang, K.; Gerling, K.; Lijnen, M.; Geets, M.; Geurts, L.; Aufheimer, M.; Muyldermans, J. (2023). 3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App. Proceedings of Mensch und Computer 2023, Rapperswil, Switzerland, 3-6 September 2023, 186 – 196, Association for Computing Machinery (ACM). doi:10.1145/3603555.3603557
  11. Burtscher, S.; Spiel, K. (2023). Tackling Discrimination in Tech: The Anti-Bias Cards (ABC) in Use. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI’23) : Extended Astracts, 6 S., Association for Computing Machinery (ACM). doi:10.1145/3544549.3585592
  12. Bezabih, A.; Gerling, K.; Abebe, W.; Vanden Abeele, V. (2023). Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580756
  13. Aufheimer, M.; Gerling, K.; Graham, T. C. N.; Naaris, M.; Konings, M. J.; Monbaliu, E.; Hallez, H.; Ortibus, E. (2023). An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3544548.3581171Full textFull text of the publication as PDF document
  14. Tang, K.; Gerling, K.; Vanden Abeele, V.; Geurts, L.; Aufheimer, M. (2023). Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–13, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580751Full textFull text of the publication as PDF document
  15. Birk, M. V.; Van Der Hof, S.; Hodent, C.; Gerling, K.; Van Rooij, A. J. (2023). Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 331, Association for Computing Machinery (ACM). doi:10.1145/3544549.3573801
  16. Ansah, A. A.; Vivacqua, A. S.; Zhong, S.; Boll, S.; Constantinides, M.; Verma, H.; El Ali, A.; Lushnikova, A.; Alavi, H.; Rintel, S.; Kun, A. L.; Shaer, O.; Cox, A. L.; Gerling, K.; Muller, M.; Rusnak, V.; Machado, L. S.; Kosch, T.; Chiwork Collective; Sigchi Executive Committee. (2023). Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 517, Association for Computing Machinery (ACM). doi:10.1145/3544549.3583181
  17. Schrepp, M.; Kollmorgen, J.; Meiners, A.-L.; Hinderks, A.; Winter, D.; Santoso, H. B.; Thomaschewski, J. (2023). On the Importance of UX Quality Aspects for Different Product Categories. International Journal of Interactive Multimedia and Artificial Intelligence, 8 (2), 232–246. doi:10.9781/ijimai.2023.03.001
  18. Bonfert, M.; Reinschluessel, A. V.; Putze, S.; Lai , Y.; Alexandrovsky, D.; Malaka , R.; Döring, T. (2023). Seeing the faces is so important—Experiences from online team meetings on commercial virtual reality platforms. Frontiers in Virtual Reality, 3, Art.-Nr.: 945791. doi:10.3389/frvir.2022.945791Full textFull text of the publication as PDF document
  19. Gerling, K.; Vinel, A.; Müller, K.; Nierling, L.; Stiefelhagen, R.; Karmann, C.; Lang, D.; Asfour, T. (2023). Technology-Centric Real-World Labs: Challenges and Opportunities for a New Mode of Participatory Research From the Perspective of Computer Science. 10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen, Gesellschaft für Informatik (GI). doi:10.18420/muc2023-mci-ws02-431
  20. Meiners, A.-L.; Hinderks, A.; Thomaschewski, J. (2023). Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations. Computer-Human Interaction Research and Applications, Part I. Ed.: H.P. da Silva, 143–162, Springer Nature Switzerland. doi:10.1007/978-3-031-49425-3_9
  21. Meiners, A.-L.; Schrepp, M.; Hinderks, A.; Thomaschewski, J. (2023). A Benchmark for the UEQ+ Framework: Construction of a Simple Tool to Quickly Interpret UEQ+ KPIs. International Journal of Interactive Multimedia and Artificial Intelligence. doi:10.9781/ijimai.2023.05.003
  22. Eidloth, L.; Meiners, A.-L.; Thomaschewski, J.; Hinderks, A. (2023). Pragmatic versus Hedonic: Determining the Dominant Quality in User Experience for Professional and Leisure Collaboration Tools. Proceedings of the 19th International Conference on Web Information Systems and Technologies - WEBIST, 391–398, SciTePress. doi:10.5220/0012205700003584Full textFull text of the publication as PDF document
  23. Alsheail, M.; Alexandrovsky, D.; Gerling, K. (2023). Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children’s Exit From Play. arxiv. doi:10.48550/arXiv.2303.15400
  24. Gollasch, D.; Branig, M.; Gerling, K.; Gulliksen, J.; Metatla, O.; Spiel, K.; Weber, G. (2023). Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. Human-Computer Interaction – INTERACT 2023 – 19th IFIP TC13 International Conference, York, UK, 28th August – 1st September, 2023. Ed.: J. Abdelnour Nocera, 621 – 626, Springer Nature Switzerland. doi:10.1007/978-3-031-42293-5_83