Publications 2025


Exploring Asymmetry of Information in Cooperative Games
Reis, D.; Pais, P.; Gonçalves, D.; Gerling, K.; Rodrigues, A.
2025. Videogame Sciences and Arts – 14th International Conference, VJ 2024, Leiria, Portugal, December 5–6, 2024, Proceedings. Ed.: A. Marto, 155–170, Springer Nature Switzerland. doi:10.1007/978-3-031-81713-7_11
Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience
Meiners, A. L.; Reich, D.; Hicks, K.; Alexandrovsky, D.; Gerling, K.
2025. Association for Computing Machinery (ACM). doi:10.1145/3723498.3723720
Pixels and people: Exploring the dynamics of engagement and disengagement in Minecraft’s multiplayer realm
Doan, V. A.; Alexandrovsky, D.; van Sintemaartensdijk, I.; Gerling, K.; Friehs, M. A.
2025. International Journal of Human-Computer Studies, 198, 103465. doi:10.1016/j.ijhcs.2025.103465
HCI, Disability, and Sport
Strobel, L.; Gerling, K.
2025. ACM transactions on computer human interaction, 1 (1)
A Socially Mediating Robot to Assist Non-verbal Children in an Inclusive Daycare Context
Rixen, J. O.; Abdalla, R.; Kuch, V. C.; Scherer, N.; Bruno, B.; Gerling, K.
2025. doi:10.5445/IR/1000178148

Publikationen 2024


  1. Yildiz, Z.; Karmann, C.; Gerling, K. (2024). Not a “Typical Expat”: An Autoethnographic Account on Accessible Relocation. Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’24), Article no: 30, Association for Computing Machinery (ACM). doi:10.1145/3663548.3688546VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  2. Mandryk, R. L.; Vanden Abeele, V.; Johnson, D.; Gerling, K.; Nacke, L. E.; Frommel, J.; Freeman, G. (2024). Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY Companion ’24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play.Ed.: O. Buruk, 471–474, Association for Computing Machinery (ACM). doi:10.1145/3665463.3678862TeilenPublikation exportieren/teilen
  3. Opp, M. S.; Gerling, K.; Alsheail, M.; Alexandrovsky, D.; Wolf, M. (2024). Snarky’s Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. CHI PLAY Companion ’24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play. Ed.: O. Buruk, 312–317, Association for Computing Machinery (ACM). doi:10.1145/3665463.3678834TeilenPublikation exportieren/teilen
  4. Alexandrovsky, D.; Gerling, K.; Opp, M. S.; Hahn, C. B.; Birk, M. V.; Alsheail, M. (2024). Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. Proceedings of the ACM on Human-Computer Interaction, 8 (CHI PLAY), Article no: 301. doi:10.1145/3677066VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  5. Maedche, A.; Beigl, M.; Gerling, K.; Mayer, S. (Hrsg.). (2024). MuC ’24: Proceedings of Mensch und Computer 2024. Association for Computing Machinery (ACM). doi:10.1145/3670653TeilenPublikation exportieren/teilen
  6. Brogle, T.; Ermoshkin, A. V.; Vakhutinskiy, K.; Priewe, S.; Wittig, C.; Meiners, A.-L.; Gerling, K.; Alexandrovsky, D. (2024). Leveraging Virtual Reality Simulation to Engage Non-Disabled People in Reflection on Access Barriers for Disabled People. MCI: Demos: Interactive Systems or Demonstrators, Karlsruhe, 1st-4th September 2024, Gesellschaft für Informatik (GI). doi:10.18420/muc2024-mci-demo-303VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  7. Weinberger, N.; Gerling, K.; Rixen, J. O.; Bruno, B. (2024). Trust “in the field”: reflections on a real-world lab deploying social robots in childcare settings. Proceedings of the SCRITA 2024 Workshop on Trust, Acceptance and Social Cues in Human-Robot Interaction at IEEE RO-MAN 2024, 26th-30th August 2024, Pasadena, Ca., CEUR-WS.org. VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  8. Gerling, K.; Rauschenberger, M.; Tannert, B.; Weber, G. (2024). The Next Decade in Accessibility Research. i-com, 23 (2), 231–237. doi:10.1515/icom-2024-0015VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  9. Burtscher, S.; Gerling, K. (2024). Neurodivergence and Work in Human-Computer Interaction: Mapping the Research Landscape. Proceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 14 S., Association for Computing Machinery (ACM). doi:10.1145/3663384.3663386VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  10. Haider, A.; Romanus, T.; Tang, R.; Gerling, K.; Abeele, V. V. (2024). Elevating Game User Research with a Guided Interface for Data Analysis. Proceedings of the 19th International Conference on the Foundations of Digital Games FDG 2024, Art.-Nr.: 14, Association for Computing Machinery (ACM). doi:10.1145/3649921.3650015TeilenPublikation exportieren/teilen
  11. Kao, D.; Ballou, N.; Gerling, K.; Breitsohl, H.; Deterding, S. (2024). How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed.: F. Floyd Mueller, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3613904.3642656VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  12. Pais, P.; Gonçalves, D.; Reis, D.; Godinho, J. C. N.; Morais, J. F.; Piçarra, M.; Trindade, P.; Alexandrovsky, D.; Gerling, K.; Guerreiro, J.; Rodrigues, A. (2024). A Living Framework for Understanding Cooperative Games. CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed.: F. Floyd Müller, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3613904.3641953VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  13. Pais, P.; Gonçalves, D.; Gerling, K.; Romão, T.; Guerreiro, T.; Rodrigues, A. (2024). Promoting Family Play through Asymmetric Game Design. Proceedings of the ACM on Human-Computer Interaction, 8 (CSCW1), 1–24. doi:10.1145/3637392VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  14. Weinberger, N.; Gerling, K.; Rixen, J. O.; Bruno, B. (2024). Trust “in the field": Reflections on a Real-World Lab Deploying Social Robots in Childcare Settings - Abstract. Proceedings of ALTRUIST Workshop on sociAL roboTs for peRsonalized, continUous and adaptIve aSsisTance, BAILAR Workshop on Behavior Adaptation and Learning for Assistive Robotics, SCRITA Workshop on Trust, Acceptance and Social Cues in Human-Robot Interaction, and WARN Workshop on Weighing the benefits of Autonomous Robot persoNalisation (ALTRUIST-BAILAR-SCRITA-WARN 2024). Ed.: A. Andriella, CEUR-WS. VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  15. Frommel, J.; Freeman, G.; Gerling, K.; Johnson, D.; Mandryk, R. L. (2024). Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. CHI PLAY Companion ’24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play. Ed.: O. Buruk, 462–465, Association for Computing Machinery (ACM). doi:10.1145/3665463.3678860TeilenPublikation exportieren/teilen
  16. Schmalbrock, P.; Schöpper, L.-M.; Alexandrovsky, D.; Frank, M.; Fritz, A.; Friehs, M. A.; Zargham, N.; Frings, C. (2024). Dataset for: Reaching Beyond the Lab: Stimulus-Response Binding in Virtual Reality. doi:10.23668/psycharchives.15448TeilenPublikation exportieren/teilen
  17. Zargham, N.; Dratzidis, L. T.; Alexandrovsky, D.; Friehs, M. A.; Malaka, R. (2024). Gaming with Etiquette: Exploring Courtesy as a Game Mechanic in Speech-Based Games. International Journal of Human–Computer Interaction, 1–19. doi:10.1080/10447318.2024.2387901VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  18. Gerling, K.; Depoortere, A.; Wauters, J.; Spiel, K.; Alexandrovsky, D.; Danckaerts, M.; Baeyens, D.; Van der Oord, S. (2024). Representation of Invisible Disability: Exploring the Lived Experience of Teenagers With ADHD to Inform Game Design. ACM transactions on computer human interaction. doi:10.1145/3685276VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  19. Wolf, M.; Alexandrovsky, D.; Gerling, K.; Alsheail, M.; Opp, M. S. (2024). "Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. 23rd ACM Interaction Design and Children Conference (IDC 2024), Delft, Niederlande, 17.–20. Juni 2024. doi:10.1145/3628516.3661162VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  20. Zargham, N.; Friehs, M. A.; Tonini, L.; Alexandrovsky, D.; Ruthven, E. G.; Nacke, L. E.; Malaka, R. (2024). Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs. International Journal of Human–Computer Interaction, 1–21. doi:10.1080/10447318.2024.2338666TeilenPublikation exportieren/teilen
  21. Solmaz, S.; Gerling, K.; Kester, L.; Van Gerven, T. (2024). Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. Virtual Reality, 28 (2). doi:10.1007/s10055-024-00985-2VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen

Publikationen 2023


  1. Zargham, N.; Alexandrovsky, D.; Mildner, T.; Porzel, R.; Malaka, R. (2023). "Let’s Face It": Investigating User Preferences for Virtual Humanoid Home Assistants. HAI ’23: Proceedings of the 11th International Conference on Human-Agent Interaction, Göteborg, 4th-7th December 2023, 246 – 256, Association for Computing Machinery (ACM). doi:10.1145/3623809.3623821TeilenPublikation exportieren/teilen
  2. McDonnell, E. J.; Mack, K. A.; Gerling, K.; Spiel, K.; Bennett, C. L.; Brewer, R. N.; Williams, R. M.; Tigwell, G. W. (2023). Tackling the Lack of a Practical Guide in Disability-Centered Research. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3615650TeilenPublikation exportieren/teilen
  3. Ravers, D.; Gerling, K.; Naaris, M.; Konings, M. J.; Verslype, S.; Monbaliu, E.; Hallez, H. (2023). Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3614475TeilenPublikation exportieren/teilen
  4. Vivacqua, A. S.; Kumar, N.; Bidwell, N. J.; Awori, K.; Gerling, K.; Jain, D.; Kun, A. L.; Yamashita, N. (2023). Realizing Values in Hybrid Environments: A SIGCHI Perspective✱. CSCW ’23 Companion: Companion Publication of the 2023 Conference on Computer-Supported Cooperative Work and Social Computing, (CSCW ’23 Companion), Minneapolis, 14th-18th October 2023, 405 – 407, Association for Computing Machinery (ACM). doi:10.1145/3584931.3608437TeilenPublikation exportieren/teilen
  5. Dechant, M. J.; Birk, M. V.; Gerling, K. (2023). Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 225 – 227, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616048TeilenPublikation exportieren/teilen
  6. Haider, A.; Wallner, G.; Gerling, K.; Vanden Abeele, V. (2023). Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 56 – 62, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616076TeilenPublikation exportieren/teilen
  7. Haider, A.; Gao, Q.; Gerling, K.; Vanden Abeele, V. (2023). GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 161 – 167, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616093TeilenPublikation exportieren/teilen
  8. Bikas, I.; Pfau, J.; Muender, T.; Alexandrovsky, D.; Malaka, R. (2023). Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 36–42, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616073TeilenPublikation exportieren/teilen
  9. Gonçalves, D.; Pais, P.; Gerling, K.; Guerreiro, T.; Rodrigues, A. (2023). Social gaming: A systematic review. Computers in Human Behavior, 147, Art.-Nr.: 107851. doi:10.1016/j.chb.2023.107851VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  10. Tang, K.; Gerling, K.; Lijnen, M.; Geets, M.; Geurts, L.; Aufheimer, M.; Muyldermans, J. (2023). 3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App. Proceedings of Mensch und Computer 2023, Rapperswil, Switzerland, 3-6 September 2023, 186 – 196, Association for Computing Machinery (ACM). doi:10.1145/3603555.3603557VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  11. Burtscher, S.; Spiel, K. (2023). Tackling Discrimination in Tech: The Anti-Bias Cards (ABC) in Use. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI’23) : Extended Astracts, 6 S., Association for Computing Machinery (ACM). doi:10.1145/3544549.3585592TeilenPublikation exportieren/teilen
  12. Bezabih, A.; Gerling, K.; Abebe, W.; Vanden Abeele, V. (2023). Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580756TeilenPublikation exportieren/teilen
  13. Aufheimer, M.; Gerling, K.; Graham, T. C. N.; Naaris, M.; Konings, M. J.; Monbaliu, E.; Hallez, H.; Ortibus, E. (2023). An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3544548.3581171VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  14. Tang, K.; Gerling, K.; Vanden Abeele, V.; Geurts, L.; Aufheimer, M. (2023). Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–13, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580751VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  15. Birk, M. V.; Van Der Hof, S.; Hodent, C.; Gerling, K.; Van Rooij, A. J. (2023). Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 331, Association for Computing Machinery (ACM). doi:10.1145/3544549.3573801TeilenPublikation exportieren/teilen
  16. Ansah, A. A.; Vivacqua, A. S.; Zhong, S.; Boll, S.; Constantinides, M.; Verma, H.; El Ali, A.; Lushnikova, A.; Alavi, H.; Rintel, S.; Kun, A. L.; Shaer, O.; Cox, A. L.; Gerling, K.; Muller, M.; Rusnak, V.; Machado, L. S.; Kosch, T.; Chiwork Collective; Sigchi Executive Committee. (2023). Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 517, Association for Computing Machinery (ACM). doi:10.1145/3544549.3583181TeilenPublikation exportieren/teilen
  17. Schrepp, M.; Kollmorgen, J.; Meiners, A.-L.; Hinderks, A.; Winter, D.; Santoso, H. B.; Thomaschewski, J. (2023). On the Importance of UX Quality Aspects for Different Product Categories. International Journal of Interactive Multimedia and Artificial Intelligence, 8 (2), 232–246. doi:10.9781/ijimai.2023.03.001TeilenPublikation exportieren/teilen
  18. Bonfert, M.; Reinschluessel, A. V.; Putze, S.; Lai , Y.; Alexandrovsky, D.; Malaka , R.; Döring, T. (2023). Seeing the faces is so important—Experiences from online team meetings on commercial virtual reality platforms. Frontiers in Virtual Reality, 3, Art.-Nr.: 945791. doi:10.3389/frvir.2022.945791VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  19. Gerling, K.; Vinel, A.; Müller, K.; Nierling, L.; Stiefelhagen, R.; Karmann, C.; Lang, D.; Asfour, T. (2023). Technology-Centric Real-World Labs: Challenges and Opportunities for a New Mode of Participatory Research From the Perspective of Computer Science. 10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen, Gesellschaft für Informatik (GI). doi:10.18420/muc2023-mci-ws02-431TeilenPublikation exportieren/teilen
  20. Meiners, A.-L.; Hinderks, A.; Thomaschewski, J. (2023). Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations. Computer-Human Interaction Research and Applications, Part I. Ed.: H.P. da Silva, 143–162, Springer Nature Switzerland. doi:10.1007/978-3-031-49425-3_9TeilenPublikation exportieren/teilen
  21. Meiners, A.-L.; Schrepp, M.; Hinderks, A.; Thomaschewski, J. (2023). A Benchmark for the UEQ+ Framework: Construction of a Simple Tool to Quickly Interpret UEQ+ KPIs. International Journal of Interactive Multimedia and Artificial Intelligence, In Press (In Press), 1. doi:10.9781/ijimai.2023.05.003TeilenPublikation exportieren/teilen
  22. Eidloth, L.; Meiners, A.-L.; Thomaschewski, J.; Hinderks, A. (2023). Pragmatic versus Hedonic: Determining the Dominant Quality in User Experience for Professional and Leisure Collaboration Tools. Proceedings of the 19th International Conference on Web Information Systems and Technologies - WEBIST, 391–398, SciTePress. doi:10.5220/0012205700003584VolltextVolltext der Publikation als PDF-DokumentTeilenPublikation exportieren/teilen
  23. Alsheail, M.; Alexandrovsky, D.; Gerling, K. (2023). Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children’s Exit From Play. arxiv. doi:10.48550/arXiv.2303.15400TeilenPublikation exportieren/teilen
  24. Gollasch, D.; Branig, M.; Gerling, K.; Gulliksen, J.; Metatla, O.; Spiel, K.; Weber, G. (2023). Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. Human-Computer Interaction – INTERACT 2023 – 19th IFIP TC13 International Conference, York, UK, 28th August – 1st September, 2023. Ed.: J. Abdelnour Nocera, 621 – 626, Springer Nature Switzerland. doi:10.1007/978-3-031-42293-5_83TeilenPublikation exportieren/teilen