Publikationen 2024


  1. Kao, D.; Ballou, N.; Gerling, K.; Breitsohl, H.; Deterding, S. (2024). How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed.: F. Floyd Mueller, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3613904.3642656VolltextVolltext der Publikation als PDF-Dokument
  2. Pais, P.; Gonçalves, D.; Reis, D.; Godinho, J. C. N.; Morais, J. F.; Piçarra, M.; Trindade, P.; Alexandrovsky, D.; Gerling, K.; Guerreiro, J.; Rodrigues, A. (2024). A Living Framework for Understanding Cooperative Games. CHI ’24: Proceedings of the CHI Conference on Human Factors in Computing Systems. Ed.: F. Floyd Müller, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3613904.3641953VolltextVolltext der Publikation als PDF-Dokument
  3. Pais, P.; Gonçalves, D.; Gerling, K.; Romão, T.; Guerreiro, T.; Rodrigues, A. (2024). Promoting Family Play through Asymmetric Game Design. Proceedings of the ACM on Human-Computer Interaction, 8 (CSCW1), 1–24. doi:10.1145/3637392VolltextVolltext der Publikation als PDF-Dokument
  4. Wolf, M.; Alexandrovsky, D.; Gerling, K.; Alsheail, M.; Opp, M. S. (2024). "Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. 23rd ACM Interaction Design and Children Conference (IDC 2024), Delft, Niederlande, 17.–20. Juni 2024. doi:10.1145/3628516.3661162VolltextVolltext der Publikation als PDF-Dokument
  5. Gerling, K.; Rauschenberger, M.; Tannert, B.; Weber, G. (2024). The Next Decade in Accessibility Research. i-com. doi:10.1515/icom-2024-0015VolltextVolltext der Publikation als PDF-Dokument
  6. Zargham, N.; Friehs, M. A.; Tonini, L.; Alexandrovsky, D.; Ruthven, E. G.; Nacke, L. E.; Malaka, R. (2024). Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs. International Journal of Human–Computer Interaction, 1–21. doi:10.1080/10447318.2024.2338666
  7. Solmaz, S.; Gerling, K.; Kester, L.; Van Gerven, T. (2024). Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations. Virtual Reality, 28 (2). doi:10.1007/s10055-024-00985-2VolltextVolltext der Publikation als PDF-Dokument

Publikationen 2023


  1. Zargham, N.; Alexandrovsky, D.; Mildner, T.; Porzel, R.; Malaka, R. (2023). "Let’s Face It": Investigating User Preferences for Virtual Humanoid Home Assistants. HAI ’23: Proceedings of the 11th International Conference on Human-Agent Interaction, Göteborg, 4th-7th December 2023, 246 – 256, Association for Computing Machinery (ACM). doi:10.1145/3623809.3623821
  2. McDonnell, E. J.; Mack, K. A.; Gerling, K.; Spiel, K.; Bennett, C. L.; Brewer, R. N.; Williams, R. M.; Tigwell, G. W. (2023). Tackling the Lack of a Practical Guide in Disability-Centered Research. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3615650
  3. Ravers, D.; Gerling, K.; Naaris, M.; Konings, M. J.; Verslype, S.; Monbaliu, E.; Hallez, H. (2023). Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements. The 25th International ACM SIGACCESS Conference on Computers and Accessibility, New York, USA, 22-25 October 2023, 1–5, Association for Computing Machinery (ACM). doi:10.1145/3597638.3614475
  4. Vivacqua, A. S.; Kumar, N.; Bidwell, N. J.; Awori, K.; Gerling, K.; Jain, D.; Kun, A. L.; Yamashita, N. (2023). Realizing Values in Hybrid Environments: A SIGCHI Perspective✱. CSCW ’23 Companion: Companion Publication of the 2023 Conference on Computer-Supported Cooperative Work and Social Computing, (CSCW ’23 Companion), Minneapolis, 14th-18th October 2023, 405 – 407, Association for Computing Machinery (ACM). doi:10.1145/3584931.3608437
  5. Dechant, M. J.; Birk, M. V.; Gerling, K. (2023). Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 225 – 227, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616048
  6. Haider, A.; Wallner, G.; Gerling, K.; Vanden Abeele, V. (2023). Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Ed.: J. Wallace, 56 – 62, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616076
  7. Haider, A.; Gao, Q.; Gerling, K.; Vanden Abeele, V. (2023). GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. CHI PLAY Companion ’23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 161 – 167, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616093
  8. Bikas, I.; Pfau, J.; Muender, T.; Alexandrovsky, D.; Malaka, R. (2023). Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 36–42, Association for Computing Machinery (ACM). doi:10.1145/3573382.3616073
  9. Gonçalves, D.; Pais, P.; Gerling, K.; Guerreiro, T.; Rodrigues, A. (2023). Social gaming: A systematic review. Computers in Human Behavior, 147, Art.-Nr.: 107851. doi:10.1016/j.chb.2023.107851VolltextVolltext der Publikation als PDF-Dokument
  10. Tang, K.; Gerling, K.; Lijnen, M.; Geets, M.; Geurts, L.; Aufheimer, M.; Muyldermans, J. (2023). 3, 2, 1 Start with Breastfeeding: Supporting Partner Involvement in Breastfeeding Education Through a Gamified Mobile App. Proceedings of Mensch und Computer 2023, Rapperswil, Switzerland, 3-6 September 2023, 186 – 196, Association for Computing Machinery (ACM). doi:10.1145/3603555.3603557
  11. Bezabih, A.; Gerling, K.; Abebe, W.; Vanden Abeele, V. (2023). Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–17, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580756
  12. Aufheimer, M.; Gerling, K.; Graham, T. C. N.; Naaris, M.; Konings, M. J.; Monbaliu, E.; Hallez, H.; Ortibus, E. (2023). An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–16, Association for Computing Machinery (ACM). doi:10.1145/3544548.3581171VolltextVolltext der Publikation als PDF-Dokument
  13. Tang, K.; Gerling, K.; Vanden Abeele, V.; Geurts, L.; Aufheimer, M. (2023). Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–13, Association for Computing Machinery (ACM). doi:10.1145/3544548.3580751
  14. Birk, M. V.; Van Der Hof, S.; Hodent, C.; Gerling, K.; Van Rooij, A. J. (2023). Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 331, Association for Computing Machinery (ACM). doi:10.1145/3544549.3573801
  15. Ansah, A. A.; Vivacqua, A. S.; Zhong, S.; Boll, S.; Constantinides, M.; Verma, H.; El Ali, A.; Lushnikova, A.; Alavi, H.; Rintel, S.; Kun, A. L.; Shaer, O.; Cox, A. L.; Gerling, K.; Muller, M.; Rusnak, V.; Machado, L. S.; Kosch, T.; Chiwork Collective; Sigchi Executive Committee. (2023). Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Art.-Nr.: 517, Association for Computing Machinery (ACM). doi:10.1145/3544549.3583181
  16. Schrepp, M.; Kollmorgen, J.; Meiners, A.-L.; Hinderks, A.; Winter, D.; Santoso, H. B.; Thomaschewski, J. (2023). On the Importance of UX Quality Aspects for Different Product Categories. International Journal of Interactive Multimedia and Artificial Intelligence, 8 (2), 232–246. doi:10.9781/ijimai.2023.03.001
  17. Bonfert, M.; Reinschluessel, A. V.; Putze, S.; Lai , Y.; Alexandrovsky, D.; Malaka , R.; Döring, T. (2023). Seeing the faces is so important—Experiences from online team meetings on commercial virtual reality platforms. Frontiers in Virtual Reality, 3, Art.-Nr.: 945791. doi:10.3389/frvir.2022.945791VolltextVolltext der Publikation als PDF-Dokument
  18. Gerling, K.; Vinel, A.; Müller, K.; Nierling, L.; Stiefelhagen, R.; Karmann, C.; Lang, D.; Asfour, T. (2023). Technology-Centric Real-World Labs: Challenges and Opportunities for a New Mode of Participatory Research From the Perspective of Computer Science. 10. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen, Gesellschaft für Informatik (GI). doi:10.18420/muc2023-mci-ws02-431
  19. Meiners, A.-L.; Hinderks, A.; Thomaschewski, J. (2023). Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations. Computer-Human Interaction Research and Applications, Part I. Ed.: H.P. da Silva, 143–162, Springer Nature Switzerland. doi:10.1007/978-3-031-49425-3_9
  20. Meiners, A.-L.; Schrepp, M.; Hinderks, A.; Thomaschewski, J. (2023). A Benchmark for the UEQ+ Framework: Construction of a Simple Tool to Quickly Interpret UEQ+ KPIs. International Journal of Interactive Multimedia and Artificial Intelligence. doi:10.9781/ijimai.2023.05.003
  21. Eidloth, L.; Meiners, A.-L.; Thomaschewski, J.; Hinderks, A. (2023). Pragmatic versus Hedonic: Determining the Dominant Quality in User Experience for Professional and Leisure Collaboration Tools. Proceedings of the 19th International Conference on Web Information Systems and Technologies - WEBIST, 391–398, SciTePress. doi:10.5220/0012205700003584VolltextVolltext der Publikation als PDF-Dokument
  22. Alsheail, M.; Alexandrovsky, D.; Gerling, K. (2023). Designing for Disengagement: Challenges and Opportunities for Game Design to Support Children’s Exit From Play. arxiv. doi:10.48550/arXiv.2303.15400
  23. Gollasch, D.; Branig, M.; Gerling, K.; Gulliksen, J.; Metatla, O.; Spiel, K.; Weber, G. (2023). Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities. Human-Computer Interaction – INTERACT 2023 – 19th IFIP TC13 International Conference, York, UK, 28th August – 1st September, 2023. Ed.: J. Abdelnour Nocera, 621 – 626, Springer Nature Switzerland. doi:10.1007/978-3-031-42293-5_83