Thesis Topics
We offer theses in the areas of Human-Computer Interaction, Accessibility, and Games. If you are interested in doing your thesis with us, please reach out via email to the corresponding person, and include your most recent academic transcript and a CV. We also appreciate a short statement of motivation in which you let us know why you are interested in a given topic.
Title | Type | Student | Advisor(s) |
---|---|---|---|
Investigating the Impact of Calm Gameplay for Disengagement in Videogames | B.Sc. | Joscha Reich | Alexandrovsky |
Visualisation of Visitorinformation to Support Accessibility of Museums | B.Sc. | Phil Gengenbach | Alexandrovsky |
Developing an App to Support Reflection on Procrastination | B.Sc. | Zhi Mao Johnny Zhang | Burtscher |
Neurodivergent-Supportive Job Application Platforms and Processes | B.Sc. | Alexander Vogt | Burtscher |
Making Accessibility Information Accessible: Naturkundemuseum Karlsruhe | M.Sc. | Nicolas Walter | Burtscher, Yildiz |
Horror vs. Cozy: Exploring the Influence of Game Aesthetics on Player Experience | M.Sc. | Pascal Maier | Meiners |
Title | Type | Student | Advisor(s) |
---|---|---|---|
Challenges and Opportunities for Beacon-based Orientation in Buildings for Disabled People | B.Sc. | Katharina Biernacka | Aufheimer |
Disengagement by Design: Opportunities for Better Game Development | B.Sc. | Christopher Benjamin Hahn | Alexandrovsky |
Design Recommendations to Support Disengagement from Digital Games | B.Sc. | Merlin Steven Opp | Alexandrovsky |
Participatory Simulation Gaming to Determine Load in Microgrids for Productive Use of Energy | B.Sc. | Mirko Sowa | Aufheimer |
Exploring the Potential of Virtual Reality to Prompt Reflection on Access Barriers: A Case Study of the KIT Campus | M.Sc. | Fabiana Racca | Aufheimer, Meiners |
Gaming Sickness and Player Experience: Recommendations for Accessible Digital Games | B.Sc. | Anna Chen | Burtscher |
Tools to Support Healthy Disengagement in Competitive Games | B.Sc. | Noah Seim | Alexandrovsky, Strobel |
Design Patterns and Templates for Games as Research Tools | M.Sc. | Christian Jung | Alexandrovsky, Gerling |
An Investigation of Juicy Game Design to Communicate Failure in the Context of Movement Based Games | B.Sc. | Laurin Wittich | Aufheimer |
Investigating the Impact of Dynamic Level Adjustment on the Player Experience | B.Sc. | David Kowal | Alexandrovsky |
A Critical Examination of Digital Tools to Manage Children's Playing Time | B.Sc. | Jonathan Bonkosch | Alsheail |
Designing for Disengagement in Competitive Games: An Exploratory Analysis of Team Dynamics in League of Legends | B.Sc. | Yannick Seim | Alexandrovsky, Strobel |
Masking Failure in Digital Games | B.Sc. | Jonas Deipenbrock | Aufheimer |
An Analysis on Punishment and Failure in Game Design Patterns | B.Sc. | Jafer Sharfeddine | Alexandrovsky |
A Critical Examination of Digital Tools to Manage Children's Playing Time | B.Sc. | Enes Sayin | Aufheimer |
Empty Games: An empirical study of non-functional embellishments and their effects on player experience | B.Sc. | Damian Reich | Meiners |
Haptic Soft Patches for Accessible, Immersive VR Game Control | B.Sc. | Soheel Aghadavoodi Jolfaei | Wolf |
Exploring How Neurodivergent People Experience Virtual Reality | B.Sc. | Louisa Schumm | Meiners |
Experience With and Requirements for a Seat Plan for Stadium Visitors With Mobility Disabilities | B.Sc. | Kaan Göbül | Strobel, Rixen |
VR Avatars for Older Adults | B.Sc. | Ivan Pavlov | Wolf |