Real-World Awareness during Immersion

Publication link: https://doi.org/10.1145/3663547.3759752
Description:
VR systems block out the real world to immerse users in virtual environments, and only leaving a designated play area fades the real world back into view. However, being aware of one's surroundings can increase the safety of using VR, a feature not yet available but desired by, for example, people with mobility disability. In this project, we implemented two different strategies to increase real-world immersion: 1) Displaying placeholders for real objects in the virtual world (anchor mode), and 2) Fading in the real world below an adjustable horizon (gradient passthrough mode).
Design Approach:
We designed our awareness-raising approaches based on literature findings and expert talks with two persons with mobility disability. One of the experts evaluated the two modes in our VR-lab after implementation.
Implications for VR Experience:
By creating approaches that increase real-world awareness, users can observe their foot placement or identify objects to which they can cling. This increases safety during VR use but could potentially decrease presence in some cases.
Gallery:

Implementation Note
The awareness demos are implemented using Oculus library functions and require a Meta Quest 3 headset.
Sourcecode is available upon reasonable request via mailto:accessvr∂iar.kit.edu.
